Watch Dogs

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Re: Watch Dogs

Post by Tomwin Lannister on Wed Jun 25, 2014 11:42 pm

Yep, the core gameplay HAS to be great because all of those little 'moments' are only good the first couple of times before they become tedious.

That's why when I see E3 footage and all that of something really big happening in a game like driving a truck into a building and blowing it up I think

"Yeah, fair enough. But how many times is that going to happen in the game?"

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Re: Watch Dogs

Post by che on Thu Jun 26, 2014 12:03 pm

you can say that about every single sandbox though, mechanics get stale when you play hundreds of hours of something, that's just how it works... shit even surfing planes into buildings in just cause gets boring when you do it enough

that's where the story comes in that keeps you stuck in the game, which watch dogs didn't have

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Re: Watch Dogs

Post by Tomwin Lannister on Thu Jun 26, 2014 3:21 pm

Well yeah that's what I'm saying

The fancy elements don't have longevity so the story and core gameplay has to be great for it to be a great game

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Re: Watch Dogs

Post by che on Thu Jun 26, 2014 3:46 pm

i'm saying that not even the core gameplay can redeem it after a certain point... even gta gets boring once you finish the story and successfully create your entry to the most creative genocide contest

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Re: Watch Dogs

Post by RealGunner on Mon Jun 06, 2016 5:58 pm

Watch dogs 2

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Re: Watch Dogs

Post by Great Leader Sprucenuce on Mon Jun 06, 2016 6:38 pm

Lol @ how dead this game is that the last post before the new trailer is from Che rofl

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Re: Watch Dogs

Post by Pedram on Mon Jun 06, 2016 6:45 pm

First Assassin's Creed was crap too, i'm hoping Ubisoft will make up for it in their second attempt.

Thank god they're moving on from Aiden Pearce though, no character in video game's history can top him in term of blandness.

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Re: Watch Dogs

Post by Great Leader Sprucenuce on Mon Jun 06, 2016 6:48 pm

More bland than the AC3 main character hmm

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Re: Watch Dogs

Post by Pedram on Tue Jun 07, 2016 9:45 am

Watch Dogs 2 will launch on Tuesday, 15th November and be set in San Francisco.

That's according to marketing material visible on IGN - which has gone live early, ahead of tomorrow's official 5pm reveal.

Imagery shows a new protagonist standing in front of San Fran's Golden Gate Bridge. It matches lead character art posted to Instagram by his mo-cap artist last month.

The release date is also shown - it's a Tuesday, and likely a worldwide date. As expected, it's also in the traditional Assassin's Creed release slot.

Spoiler:

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