Overwatch

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Overwatch - Page 37 Empty Re: Overwatch

Post by Firenze Wed Jun 15, 2016 8:14 pm

dont think so, just realized her and roadhog are my least played, playing with her a bit, she seems pretty good, heard she was the best for turret taking out so that's why i'm using her atm

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Post by LeVersacci Wed Jun 15, 2016 9:10 pm

We carried our teams so hard lmao

Dat Mcree x Hanzo duo ffs
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Post by FalcaoPunch Wed Jun 15, 2016 9:20 pm

Has there been any news/patch notes on upcoming updates?

My friend and I were talking about the dwarf (torbjorn) and I feel like the only change/nerf for his turrets would be to longer be able to rotate 360. Everything else regarding range/damage/health should stay the same.
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Post by Thimmy Wed Jun 15, 2016 9:51 pm

FalcaoPunch wrote:Has there been any news/patch notes on upcoming updates?

My friend and I were talking about the dwarf (torbjorn) and I feel like the only change/nerf for his turrets would be to longer be able to rotate 360. Everything else regarding range/damage/health should stay the same.


I definitely think they should either restrict it's range to a certain degree, or lower it's reaction time/rate of fire. Restricting it's rotation radius by half wouldn't really fix any of the problems that people have been complaining about.
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Post by LeVersacci Wed Jun 15, 2016 9:52 pm

Waiting for Roadhogenze to finish his pleb food so we can play
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Post by CBarca Wed Jun 15, 2016 10:02 pm

I'm not sure if the patch that Blizzard just released was only for PC. Either way, they changed Widowmaker so that she's no longer one shot body shotting Zenyatta/tracer. Reduced her base damage, but she still does the same amount for headshots. Her ultimate takes a little bit longer to charge as well.

McCree fan the hammer damage nerfed from 75 damage/round to 45. Instead of 420 damage/cylinder it's now 270/cylinder (assuming you hit all of your shots).

Again, not sure if this affects console or not
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Post by Firenze Wed Jun 15, 2016 10:05 pm

man we had some games where we smashed them in record time moving the payload..

so basically I will still melt Reinhardt's with McCree rofl never miss any shots when fanning the hammer from point blank range with him
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Post by Thimmy Wed Jun 15, 2016 10:09 pm

CBarca wrote:I'm not sure if the patch that Blizzard just released was only for PC. Either way, they changed Widowmaker so that she's no longer one shot body shotting Zenyatta/tracer. Reduced her base damage, but she still does the same amount for headshots. Her ultimate takes a little bit longer to charge as well.

McCree fan the hammer damage nerfed from 75 damage/round to 45. Instead of 420 damage/cylinder it's now 270/cylinder (assuming you hit all of your shots).

Again, not sure if this affects console or not


Didn't they increase her headshot damage by 0.5? Or did the 0.5 increase to the headshot multiplier only compensate for the overall damage deduction?
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Post by CBarca Wed Jun 15, 2016 10:19 pm

Thimmy wrote:
CBarca wrote:I'm not sure if the patch that Blizzard just released was only for PC. Either way, they changed Widowmaker so that she's no longer one shot body shotting Zenyatta/tracer. Reduced her base damage, but she still does the same amount for headshots. Her ultimate takes a little bit longer to charge as well.

McCree fan the hammer damage nerfed from 75 damage/round to 45. Instead of 420 damage/cylinder it's now 270/cylinder (assuming you hit all of your shots).

Again, not sure if this affects console or not


Didn't they increase her headshot damage by 0.5? Or did the 0.5 increase to the headshot multiplier only compensate for the overall damage deduction?


It compensates for the damage reduction. She's still doing approximately 300 per headshot.

And one more thing, time before reload for McCree has been reduced from .75 seconds to .3, slight buff to make up for the nerfs.

Apparently the D.Va buff that blizzard was talking about is planned for the next patch, which will probably be at the end of the month, bundled with competitive play.

Note: again, I'm not sure if this affects console or not, will probably look that up now.

EDIT: From Blizzard: "Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date". My interpretation then is that these changes will likely be bundled with a D.Va buff and competitive play near the end of the month
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Post by Firenze Wed Jun 15, 2016 10:30 pm

anyone else get rage mail from that overwatchgenji scrub we just beat? keeps calling me a noob rofl cause we smashed them from behind
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Post by Luca Wed Jun 15, 2016 10:38 pm

Firenze wrote:anyone else get rage mail from that overwatchgenji scrub we just beat? keeps calling me a noob rofl cause we smashed them from behind


rofl that's amazing

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Post by LeVersacci Wed Jun 15, 2016 10:56 pm

Firenze wrote:anyone else get rage mail from that overwatchgenji scrub we just beat? keeps calling me a noob rofl cause we smashed them from behind
Can't stand those annoying Genji players thinking they're good with him.

Reminds me of those quickscopers in Mw2
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Post by Firenze Wed Jun 15, 2016 10:57 pm

he's mad i was using junkrat, think he was using lucio

said junkrat is OP and a noob char lol
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Post by LeVersacci Wed Jun 15, 2016 11:00 pm

Lmfaooo swear we got the tactics for Anubis on point rofl
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Post by Thimmy Thu Jun 16, 2016 12:14 am

Well, we got screwed over tactically on Volskaya Razz When they were on def, they had Bastion + Mercy healing him constantly, Torb, Symmetra, D.Va and Soldier 76. We stood no chance. When we were on def, they had Reinhardt shield a Hanzo who took my Bastion out quickly while someone also managed to sneak in behind me somehow, Melo's torb and turret I assume also got taken out by the shielded Hanzo. They just steamrolled us from start to finish.
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Post by LeVersacci Thu Jun 16, 2016 12:16 am

Getting tired of getting Volk & Anubis 24/7

Didn't have more energy after that Volk game
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Post by Firenze Thu Jun 16, 2016 12:28 am

yeah I feel ya, might start backing out if I keep getting same maps recycled

think D.Va is GOAT on Numbani attack

absolutely beasted the couple of times I played that one

Genji kept getting behind us on that Volk map and smashing turrets, they were just better than us

stop going Zarya on offense u pos

although I think she's good on the control maps too
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Post by Firenze Thu Jun 16, 2016 12:31 am

also, forgot to mention that yesterday I got the Shutout trophy finally when we played on Ilios I think..after 70 hrs played ffs. The one where you win a control game without letting them take a point even once, felt good man
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Post by Thimmy Thu Jun 16, 2016 12:34 am

I actually reacted fast and got Genji down to low health, but while I was firing at him, Reinhardt and Hanzo came in through the front and I was royally screwed. Seemed like they took out our entire team in a matter of seconds. I don't know what our 3 random team mates were doing. Didn't see any of them until we grouped up near the last base. I did notice that the one playing as Mei thought it was super funny to block team mates out with ice walls, though Rolling Eyes Their tactic wouldn't have worked if our team mates had either taken out the Genji or barraged the Reinhardt with damage, like people always do when I try to push through that point using Reinhardt's shield.
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Post by LeVersacci Thu Jun 16, 2016 12:43 am

Those 2 Symmetra in Anubis rofl

Legit think they were friends with the opposite team
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Post by Thimmy Thu Jun 16, 2016 12:47 am

LeVersacci wrote:Those 2 Symmetra in Anubis rofl

Legit think they were friends with the opposite team


There were 3 of them. I remember they were all spam-picking Symmetra before the match started Laughing
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Post by CBarca Thu Jun 16, 2016 2:43 am

I think Zarya can be good on any type of map tbh. The only real "need" for her to be good is that people shoot at her, which will happen with any type of game. Though she is situational in that her as a solo tank is asking for you to get rocked, and you need a primary support (Lucio, Mercy) as well.

She's also just kind of an interesting character that I feel positionally is a bit different, and somewhat difficult. I'm still in an awkward stage of using her, trying to improve but it can be difficult sometimes to use her when you're playing with randoms because if no one picks a tank (not even surprising if that happens tbh) then you can't go with Zarya as the single tank. If someone does pick a tank, sometimes you'll pick Zarya and they'll switch, thinking "well now we have two tanks", or "hey someone else is a tank that means I CAN GO GENJI".

Hope Blizzard tweaks it somehow where when you pick a symmetra or a Zarya or a D.Va, the "tank/support" tab doesn't go away, because symmetra is a support who can't heal which means you need another support with her, and zarya and D.Va are not at all tanks in the traditional sense, and using them as your only tanks is asking for trouble. D.Va especially with her ridiculous critbox

Also don't understand why everyone is always trying to play offensive heroes. Supports and tanks are fun :/
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Post by Firenze Thu Jun 16, 2016 2:56 pm



Shocked
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Post by Thimmy Thu Jun 16, 2016 4:13 pm

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Post by Firenze Thu Jun 16, 2016 4:21 pm

next time we're on hanamura attack can we pls try that? all of us using winston Proud
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Post by Thimmy Thu Jun 16, 2016 4:22 pm

I was going to suggest that rofl

We should save and use our ults simultaneously, while on the objective. The fk are they supposed to do? Laughing
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