Star Wars: Battlefront 2

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Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 10:57



Story is about a commander of an Empire special forces unit, which is different. Laughing

Also seems like they have been listening to feedback on the MP side.

Space battles are back, MP is now class based like Battlefield is, all 3 era, heroes and random scrubs have upgradable abilities it just sounds a lot deeper tbh.

Want to see some gameplay but i'm likely getting it tbh.

https://www.ea.com/games/starwars/battlefront/battlefront-2

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Re: Star Wars: Battlefront 2

Post by RealGunner on Sat 15 Apr - 11:18

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Re: Star Wars: Battlefront 2

Post by RealGunner on Sat 15 Apr - 11:18

Day 0

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Re: Star Wars: Battlefront 2

Post by RealGunner on Sat 15 Apr - 11:20

November 17

What else we got around that time? I assume RDR2?
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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 11:24

Might as well post the stuff from the website tbh.









They are saying all the right things, i'll wait for gameplay but i'm likely going to buy it tbh.

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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 11:25

@RealGunner wrote:November 17

What else we got around that time? I assume RDR2?


RDR2 if it doesn't get delayed will probably be earlier than that, September or October.

In terms of stuff already announced maybe Destiny and CoD? not much already announced so far but i suppose that's what E3 is for.

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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 11:35

Dice have confirmed there is going to be no Season Pass.

"We decided on that, and it's one of those difficult decisions because it has so many implications all around," he continued. "When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, 'You know what? For this type of game, season passes are not the best thing. We need to [take it apart] and come up with something better."

It's clear that this decision was rooted in a core idea: "We don't want to segment our community," Diemer said.

"I cannot talk about the specifics of this, but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community."

Diemer admitted that it's "dangerous" to the health of a game's community when new maps and new modes are locked behind a paywall. It creates a situation where, as he put it, "the community is falling apart because there are simply not many people playing the different modes."

"So we definitely want to avoid that."


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Re: Star Wars: Battlefront 2

Post by RealGunner on Sat 15 Apr - 11:47

Darth Maul tho :bow: :bow:
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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 11:50

I'm just excited for something other than original trilogy tbh, seeing hoth a million times gets boring eventually.

Looking forward to see what new movies and prequel locations they use.

Showed concept footage of one of them....


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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 13:59

Some stuff from IGN which i personally found interesting.

Battlefront. Firstly, we’re teased with the idea that the new game will offer full classes, rather than the changeable equipment loadouts of the first. Each class will come with a shared progression system, but will change appearance depending on what map and side you’re playing on - for instance, the prequels’ Battle Droids and First Order troopers look very different, but are the same class with your chosen upgrades. That progression system’s seemingly designed to let you feel as though you’re moulding a character as you play, helping you get more attached, as well as fit your play-style.

That’s going to apply to far more than grunts, however. Vehicles, heroes and “something else I shouldn’t mention” (the words of creative director Bernd Diemer, who wouldn’t be drawn on what that is) will all have their own individual progression systems, letting you add abilities to famous figures, or upgrade your favourite ships.

ne of the most dogged criticisms of DICE’s first Battlefront game was that it rarely made you feel like you earned its biggest rewards. Accessing gadgets, vehicles and nigh-unstoppable heroes via floating holographic coins might have made things a little smoother - no more TIE Fighter bunfights as whole teams tried to climb into one cockpit - but it was hardly satisfying. The fact that collecting those power-ups was mostly a matter of good luck at the expense of other players, and that those moments could end pretty suddenly only compounded the issue.

Executive producer Matt Webster summarises that problem well: “it was a brief experience for the lucky few.” It’s clearly a rehearsed line, most likely because a major part of the multiplayer team’s job has been to fix it. While the devs, again, won’t delve deep into exactly how the system will work, we’re told that both heroes and vehicles will now work on what the team calls “a resource-based system”.

Sounds like they are getting rid of the token stuff there to me.

Diemer explains that that the heroes - so far we know of Rey, Kylo Ren, Darth Maul, Yoda, Luke Skywalker and new single player (anti-)hero, Iden - are more physical this time around. It should make close-quarters combat more satisfying (“you cannot do Maul without him being a kick-ass melee fighter, right? That would be sad.”), but also make them feel less like the hovering laser-sponges of the last game

One of the things i wanted the most tbh, the hero vs hero fights were nowhere near as epic as they should have been.

http://uk.ign.com/articles/2017/04/15/battlefront-2-multiplayer-preview-bigger-better-and-more-emotional

IGN have a single player preview too but i haven't read that one.

http://uk.ign.com/articles/2017/04/15/battlefront-2-single-player-preview

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Re: Star Wars: Battlefront 2

Post by RealGunner on Sat 15 Apr - 14:06

Sounds quite interesting tbh. I am glad they realised their mistakes. Can't wait for the beta
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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 14:09

Yeah, obviously if the beta sucks i'll change my mind but for now i'm optimistic.

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Re: Star Wars: Battlefront 2

Post by RealGunner on Sat 15 Apr - 14:24

Still don't think I'll get it but at least the hardcore star wars fans will be happy
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Re: Star Wars: Battlefront 2

Post by Tomwin Lannister on Sat 15 Apr - 15:40

If it's as good as they're making it sound i'll smash the *bleep* outta it

Like I said in another thread BF1 beta put me off not because it was bad but because if you play well you go like 20 kills 10 deaths

If you cycled mech stuff like AT-AT, you'd go 60-90 for 2-3 deaths

Zero motivation to play the game when like top 6 on leaderboards were all just abusing mech spawn system and were head & shoulders above the foot soldiers

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Re: Star Wars: Battlefront 2

Post by Tomwin Lannister on Sat 15 Apr - 15:48

Oh and if it's supposedly across generations I'm gonna be 10/10 pissed if limbless post Obi-Wan duel anakin complete with lava burns isn't a playable character

I want to spawn in on Yoda's planet to 'I HATE YOUUUUUUU' and use L3 and R3 to roll around as Anakin bleeds out in the swamp for 3 minutes.

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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Sat 15 Apr - 16:12

rofl

Like I said I'm taking what they are saying at face value tbh, but I hope it all comes to pass.

I'm still apprehensive due to original but will see what the beta brings.

They are saying all the right things, but words won't be enough until I play it for myself.

Hoping to kill Jar Jar Binks with Darth Maul tbh.

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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Mon 17 Apr - 12:25

Been reading up on this some more and it's definitely confirmed hero's won't be a pick up anymore.

Sounds like you accumulate points and you decide how to spend it, i imagine the same will apply for vehicles that do all the damage.

So basically people will have to decide if they want to save up for a Hero or spend it earlier for lesser stuff.

Assuming that ASTs and ATATs are tied to the same system i reckon it would mean it limits the complaints Tom has about just jumping in a walking death machine whenever you like.

Not sure if they are doing away with the pick ups completely or not, but definitely sounds like heroes and vehicles won't be.

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Re: Star Wars: Battlefront 2

Post by Tomwin Lannister on Mon 17 Apr - 13:06

Yeah it should be point based

Attempting to appeal to the ultra casual once a month gamers ended up backfiring, because you end up with legit players just abusing the walk in system and you have players in death machines shitting all over casuals on foot Laughing

MP games should always reward better players, because in reality nothing's stopping the better players from picking up stuff anyway

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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Mon 17 Apr - 13:10

I remember legit standing next to a pick up for 5 minutes just so i could have it when it respawned rofl

Only downside is won't have those banter moments of when i thought i was going to get a Hero and Versacci would jetpack over me and steal it smh @LeVersacci


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Re: Star Wars: Battlefront 2

Post by Bellabong on Wed 19 Apr - 6:29

Sounds like the game BF should have been.

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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Wed 19 Apr - 8:59

@Bellabong wrote:Sounds like the game BF should have been.


That's what it sounds like to me too, also there was an info blowout from Youtubers yesterday.

Summary:

SP

Inferno Squad, an elite imperial unit. Different character in the squad have unique abilities.

Campaign set from ROTJ spanning a period of 30 years, ends before force awakens. Story ties into various new canon media.

Elements of choice in the campaign.

Back droid is MC companion, has tricks.

Has a progression system in SP, SP progression is for SP unlocks only.

Dogfights and space battles in SP.

Play as Luke and Kylo in campaign, briefly. See Iden from their perspective.

Vardos, new planet, willingly joined the empire. Urban in set up.


MP

Everything will have progression. Heros, soldiers, ships etc. A lot of unlocks to promote longevity

No more pickups, but more opportunities for more 'skilled' players to become heros. Though everyone would get a chance.

No vehicle pickups ( it sounded like Vehicles would be like Battlefield 1)

Lightsaber combat drastically changed. Reworked melee system.

Reworked core hero mechanics.

Gunplay changed towards Battlefield style. Slightly more difficult to learn.

ADS and hip fire will be effected now unlike BF1.

No squad system, but a new system for parties.

A LOT of customisation, both cosmetic and gameplay.

No dynamic destruction like in Battlefield.

Heros will have a rock, paper, scissor system. Depending on the situation one maybe weaker/stronger.

Attachments for weapons.

Not all classes have jump packs. Very specific to certain classes.

Rolling will return.


The only thing that worries me there is the change in gunplay, i understand it can't be how it was in the first game. But i feel like it's important it's not a Battlefield clone and has it's own identity and retains the ability shoot while on the move.

Too much ADS would slow down the game like every other shooter and i personally want it to retain it's movement and pace even if they make it harder to actually use the guns themselves.

Because at the end of the day it's a star wars game, the battles should be fast paced to me.

The rest sounds great, especially the hero changes. I'm especially interested to see how the Lightsaber based heroes behave as Lightsaber battles in the first game acted like two plastic toys banging against each other until the other one fell down.

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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Thu 1 Jun - 12:09

EA has confirmed that the gameplay reveal on June 10th is from the prequel era. (Assault on Theed to be exact)

I think we all knew would be but that's confirmation now, also if people don't know what Theed is....



From the film obviously.

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Re: Star Wars: Battlefront 2

Post by LeVersacci on Thu 1 Jun - 12:49

"Not all classes has jetpacks"

Lmao jetpack was basically a must pick in BF1 since everything else sucked.
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Re: Star Wars: Battlefront 2

Post by LeVersacci on Thu 1 Jun - 12:50

Hope they don't nerf 90% of the game like last time
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Re: Star Wars: Battlefront 2

Post by Great Leader Sprucenuce on Fri 2 Jun - 0:18

@LeVersacci wrote:"Not all classes has jetpacks"

Lmao jetpack was basically a must pick in BF1 since everything else sucked.


I think that's the point, they don't want everyone flying around the map constantly.

Honestly I think a battlefield like class system is good for the game.

We'll see though, like you though I'm still concerned about the over nerfing lol.

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Re: Star Wars: Battlefront 2

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