The Official Sega Saturn Gaming Thread

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The Official Sega Saturn Gaming Thread

Post by Lord Spencer on Tue 13 Mar - 7:10

With the Saturn, Sega have completely dropped of the console space in a lot fo the world. Sony were dominating with the Playstation, and Nintendo's late entry into the market with the N64 completely buried them. In many ways, the decisions Sega made prior to the Saturn era, and during it, have greatly contributed to the downfall of the company.

This is why, the Saturn has a bum reputation even among Sega fans. It killed their beloved company and have setup the Dreamcast to fail.

However, the system still has its fans, and its 2D abilities are considered the best by some of its fans. It's position as the third prong in the console war meant that it could take some risks with its games, and meant that it didn't need to chase the graphical power race between Nintendo and Sony.

Regardless, I have not played any Saturn game before, and that's why I am very interested coming into this review series. I want to be pleasantly surprised with offbeat games, hidden gems, and generally have a good time.

Like with my other review series, I am going to use a top 100 list as a basis for my reviews, this time again from Retro Sanctuary:
Top 100 Saturn Games from Retro Sanctuary

So, I am going to review games that interest me from that list from 100 to 1. Like with my other review list, I am not going to review:

  •    Games I already played (does not apply here).
  •  Sports and Racing games; these genres have only gotten better with time.
  •  Multiplayer Focused games, so that takes party and fighting games off the mix.
  •  Genres and games that don't interest me at all, I am simply terrible at shmups.
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Re: The Official Sega Saturn Gaming Thread

Post by Lord Spencer on Fri 16 Mar - 4:38


Game: Bug!.
Year: 1995.
Genre: Platformer.
Publisher: Sega.
Developer: Realtime Associates.

First things first, I am changing my rating system to a simpler 10 point system. Games that get above a 7 I fully recommend, and those that get below that are mostly a waste of time. That leaves the score of 7 to depend on your taste

Sega obviously rushed the release of the Saturn. Hearing about Sony's upcoming console, they wanted to be first in the scene to try and imitate their early console advantage of the 16bit era. Maybe that is why they didn't have their big guns ready at the start. Specially missing was their newly iconic mascot Sonic the Hedgehog.

Which is why Bug, the titular character of Bug!, was actually conceived and developed as a possible mascot for the Saturn. Both the character and the game were made to represent the capabilities of the new console. That was a big mistake.

Chucking the entire thing into the ocean would have been a better demonstration.

"Local bug scored Hollywood movie role"

Bug is an obnoxious mascot character in an obnoxious game with an obnoxious premise.

There is a reason humans have a natural aversion to bugs. In trying to overcome that aversion, media like Pixar's Bug's Life try to add some charisma to make us care. Realtime Associate's version of that attempt is making Bug the unlikely movie star of a new Hollywood movie, with the game being that movie.

Maybe, this was a good premise. However, the directors forgot to imbue their creations with any charisma. Bug is a poorly designed insect wrecking havoc, very slow havoc, in a poorly designed world. At best, these characters remind us of C level 90's kids shows. However, they mesh poorly together, and in an ugly world make for a terrible design.

Then was the decision to add some voice acting clips.

Here is where the entire thing falls apart, as Bug's lines cement the obnoxious nature of the game. A hundred times in each level, he would scream inane lines in the most nasal voice imaginable. Kiss these antenna's goodbye, kiss these antennas goodbye, kissss theeesee antennaaaaas goooodbyeeee. Whatever charm the design had completely collapses once Bug sounds his lines (without opening his mouth).

So, the game miserably fails as a mascot platformer from the get-go, because the mascot himself is completely unlikable. The closest I can compare the game' style with is Earthworm Jim. Both have an unlikely creature as a mascot and actually use similar style and attempts at humor. However, Earthworm Jim manages to craft an entire charming universe where Bug fumbles at the first spoken word.

"Kiss these antennas goodbye"

Maybe, just maybe, if the gameplay was good then the obnoxious shell it is in can be forgiven.

First, credit must be given to the game's technical accomplishments in the beginning of the 5th generation. Bug! is nearly a 3D platformer. I say nearly because there is no true 3D movement. Instead, Bug goes into the traditional 2D axis, but can also go into the screen. Except, he can only move in a straight line in whichever axis he engages with at the moment.

This translates to a psuedo-3D platformer where there is an additional axis into and out of the screen.

Too bad the whole thing is slow, unresponsive, and downright boring.

Split into 6 zones, each with three levels and a boss, the game actually has a good amount of content. Bug walks, jumps over enemies, and can gain a spitting powerup starting from the 3rd zone. He also gets access to a timed super mode and a limited zapping powerup. There are also some bonus  mini-games you access by exchanging coins with a zany spider (the only good thing about the game).

It is actually in one of these mini-games where the dullness of the game becomes extremely apparent. In a Sonic cameo, yo are tasked with racing the blue blur and getting the trophies in the way. While Bug saunters forward with his slow animation, Sonic is in the background with his traditional moving fast animation. Except, he is moving as if running in molasses, as if the entire game is played from a slow motion camera.

With its labyrinthine levels, with basic and boring platforming, a variety of technical blemishes, the game is a chore to play.

"Warning! Kamikaze cicadas"

One highlight could have been the bosses. Honestly, they are well-designed, and the fights against them can be exciting. Yet, there is something fundamentally wrong here.

With its unresponsive mechanics, wonky hitboxes, and general looseness, the game is usually generous with health items. Except against bosses, where they can one-hit kill you and have a ton of health point.

The same fight with a third of its length is exciting and varied. When something good is tripled, it does not necessarily retain its quality. When you consider that the original game did not have a save system (not even passwords), then it becomes doubly insulting that Realtime Associates put in such artificial difficulty barriers between zones.

"And so the story ends"

As an early game with 3D sprites and environment, Bug! can be excused in the graphical department. In actuality, apart from the poor artistic design, the game's sprites are not that terrible. The levels themselves, floating in space with a 2D background in the fr horizon, are not insulting, just boring.

The CGI clips are early CGI, with all the blemishes expected, but there is something historical to appreciate here.

That is clearly what the first reviewers of this game thought. Damn, these are working 3D graphics, and the whole thing can be excused.

What can never be excused though is the game's poor "musical" score. Clearly influenced by jazz, the game's soundtrack attempt to have that sweet jazzy beats. It fails. Which is not weird considering the game's entire sound design fails. From the nasal sound bites to the terrible sound effects.

Why then would the soundtrack be any good?

In Conclusion:

I like Stephen Spielberg movies. Great director.

Seeing the game and the character in the Consumer Electronics Show back in 1995, Spielberg declare: "This is the character! This is the character that is going to do it for Saturn". Between this quote and the E.T. travesty that sunk Atari, I think Spielberg should be kept away from any gaming related thing.

Due to its technical achievement, Bug! was actually well-received back in the day by critics. However, it was mostly ignore by fans, and its superior (not very difficult to do) sequel was heavily blasted.

Bug! didn't do it for Saturn, didn't do it for himself, and surely didn't do it for me.

Final: 3/10


  • It is a technical achievement at the time.


  • Terrible character.
  • Boring platforming.
  • Long labyrinthine levels.
  • Unbalanced bosses.
  • Bad music and sound.
  • Kiss these antennas goodbye

1- Don't play the game.
2- If you are going to play it, try and finish it quickly, no need to "explore" the boring levels.
3- Jump while using the spit attack in order to move and shoot (Bug stops to spit otherwise).
4- Go to the bonus stages to get some lives.
5- Direct your jump after you hit the jump button, this is not like normal better platformers.

"Next Game"

I expected this and so I am not surprised. I knew I would start my review series with a bad game, and Bug! is a bad game. Maybe a historically important one, but a bad game nonetheless. Its place in this review series is then s something to compare against, a bottom of the pit, because I do not expect a list of the top 100 Saturn games to have a game that is worse than this.

Next game in the list, at #97 is Gex, another character envisioned as a Mascot to compete with Mario and Sonic. Originally conceived as a a mascot for the unfortunate 3DO console, it was then ported to the Saturn and PS1. The Saturn is generally considered as the better version.

Stay Tuned
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