Ghost of Tsushima

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Ghost of Tsushima

Post by RealGunner on Mon Jun 11, 2018 9:53 pm


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Re: Ghost of Tsushima

Post by Firenze on Mon Jun 11, 2018 10:10 pm

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Re: Ghost of Tsushima

Post by Great Leader Sprucenuce on Mon Jun 11, 2018 10:18 pm

Outside of Cyberpunk ( and that's only because i trust CDPR so much) this is the game i'm looking forward to the most.

It looked *bleep* insane.

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Re: Ghost of Tsushima

Post by Great Leader Sprucenuce on Mon Jun 11, 2018 10:36 pm

Which is why I’m thrilled (or is that stress/anxiety/all of the above?) to share a taste of what Ghost of Tsushima is all about. We chose this particular sequence to capture a few of the essential visions we have for the game: a sprawling, beautiful Tsushima Island… brutal Mongol invaders… and katana combat that delivers on our target of “Mud, Blood, & Steel.”

Of course this is just the beginning — and as time goes by we’ll talk more about the scope of the world, Jin’s progression and the game storyline…

Masako and her story are one of many side characters and quests that form the fabric of Ghost of Tsushima. These characters will play important parts in Jin’s main storyline, but most of them will also have side quests and stories for you to explore.

In fact, the demo you just watched is part of Masako’s storyline, a side adventure off the game’s main path.This story offers a small window into Jin’s world and his journey to save his homeland from the Mongol Empire. The early moment when Jin overlooks his surroundings—the distant fires, sacred temples, and far off mountains—promises an island full of dangerous and stunning places to root out the invading Mongols.

Even Jin’s outfit and how he chooses to fight are notable–foreshadowing some parts of Jin’s personal journey. He’s in a rain-drenched part of the world, so Jin has traded his traditional armor for a straw raincoat called a mino. And while he wields his katana with deadly skill, you can see he’s straying from his samurai ways to attack his enemies with the violent grace of a silent assassin.

What does all this mean? It means there’s a much bigger story to tell—but that’s for another day.

So what they showed was just a side quest hmm

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Re: Ghost of Tsushima

Post by Great Leader Sprucenuce on Tue Jun 12, 2018 8:02 am

Information about the game has leaked, it seems real tbh.

Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.

Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.

The game has two central towns (think Witcher 3), and many smaller outposts / villages.

There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

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Re: Ghost of Tsushima

Post by Freeza on Tue Jun 12, 2018 8:27 pm

Wow.. This looks incredible. Best thing I've seen from e3 this year.
Couldn't watch it live since I passed out on the couch.

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Re: Ghost of Tsushima

Post by Great Leader Sprucenuce on Wed Jun 13, 2018 11:36 am



Hyped tbh, I'd probably play like that personally as I'd imagine it will be way more immersive.

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