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Elden Ring Empty Elden Ring

Post by RealGunner on Sun Jun 09, 2019 10:26 pm





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Post by Firenze on Sun Jun 09, 2019 11:23 pm

day 1

way more interested in this than Sekiro
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Post by Great Leader Sprucenuce on Mon Jun 10, 2019 1:46 am

https://news.xbox.com/en-us/2019/06/09/hidetaka-miyazaki-and-george-rr-martin-present-elden-ring/
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Post by RealGunner on Mon Jun 10, 2019 7:47 pm

Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?

Miyazaki: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

That's all i wanted to hear ffs

Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?

Miyazaki: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.

:banderas:

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Post by Great Leader Sprucenuce on Mon Jun 10, 2019 7:56 pm

I found this part interesting

Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.

There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

It is a world full of danger and threats, as well as many areas ripe for exploration.

Among those areas, you will also find intricately designed, multi-layered castles and such.

He's right tbh, most people treat open world as their all the same tired formula when that isn't really the case.

I'm intrigued by what Miyazaki's approach to it will be.
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Post by RealGunner on Mon Jun 10, 2019 8:01 pm

He isn't known for making huge worlds ( i don't think his engine is capable). So yea it's interesting how he expands it for a proper RPG game.

But more places to explore is always welcome. Comfortably the best part of his games.
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