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Post by Harmonica Fri Jul 31, 2020 10:00 pm

I might actually try it, and refresh the Batman memories too.

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Post by Firenze Sun Aug 02, 2020 12:07 am

New Battle Royale releasing on PS+ in a few days. The thumbnail turned me off instantly but then I read it's inspired by Takeshi's Castle, which I grew up addicted to in the early to mid 2000s and now it's day 1. Actually looks fun.

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Post by RealGunner Sun Aug 02, 2020 12:21 pm

first fifa and now this

is this midlife crisis
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Post by Great Leader Sprucenuce Sun Aug 02, 2020 12:54 pm

Me and Tom been talking about this, I'm expecting it to be top draw banter with mics.
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Post by LeVersacci Sun Aug 02, 2020 4:39 pm

Looks like a fun game when you need a break from clubs.
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Post by Harmonica Sun Aug 02, 2020 5:25 pm



This game will blow peoples minds. Shocked
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Post by RealGunner Sun Aug 02, 2020 5:29 pm

If someone is flying from Singapore to New york and it takes like 18 hours. Will that be in real time?
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Post by Harmonica Sun Aug 02, 2020 5:36 pm

The game has real weather data for the whole world, so what ever that will be in reality, simulation should match it. Although I'm sure you can speed things up if you want, and change weather for what you want, there are more arcade modes. I'm sure there will be around the world 24h live streams coming in twitch.
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Post by Harmonica Mon Aug 03, 2020 11:00 am

https://youtu.be/gc7ubxydRMo?t=1280

I'm getting chills just watching these. Now imagine VR with this, could be the game that finally makes VR.
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Post by danyjr Mon Aug 03, 2020 12:31 pm

Looks great.

Have they modelled turbulence and wind shear for Flight Simulator?
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Post by Harmonica Mon Aug 03, 2020 1:08 pm

Yeah I think they are be pretty accurately modeled. One streamer was talking about flying too close of the mountain face, where tumbling wind would make the plane very unstable.
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Post by Lord Spencer Mon Aug 03, 2020 1:37 pm

#A71

Game: Blaster Master: Blasting Again
Year: 2000 (JP), 2001 (NA).
Genre: Action Adventure.
Publisher: Sunsoft, Crave Entertainment.
Developer: Sunsoft.

General Games Discussion - Page 30 Ps1_blaster_master_blasting_again-120314

First things first, I am changing my rating system to a simpler 10 point system. Games that get above a 7 I fully recommend, and those that get below that are mostly a waste of time. That leaves the score of 7 to depend on your taste

The first Blaster Master game was released in the second half of the console's life cycle, a little after most of its iconic early games have already been released. It managed to gain critical acclaim and a dedicated following because it used the console to its full potential while basically being a mishmash of genre ideas of many of those iconic games all in the same package.

Released in the late stages of the PS1 lifecycle, Blaster Master: Blasting Again was poised to do the same thing. Alas, the PS1 was a more complex console than the NES and the developers, Sunsoft, didn't have the same deft touch in everything they set to accomplish despite ultimately making a really good game.

"With their great power, they caused upheavals in the Earth, threatening humanity"

The major gaming element that became semi-mandatory in the 5th generation of gaming was the existence of a story. Games could be elevated or ridiculed by their story, but the story can be ignored in most cases as an extra flavoring layer.

Sunsoft attempts to elevate their game with a story. Surely enough, the CGI scenes are actually surprisingly good for the time, and there is even voice acting in the game. Yet, the story itself is a forgettable mess, with the voice acting somewhat making it even worse, that I simply wouldn't acknowledge its existence in the game.

In broad strokes, the story is about Roddy, the son of the hero of the last game, protecting the world from the "Lightning Beings" and saving the world while piloting his dad's trusted "Sophia" tank. He is also supported by his sister, Elfie, who provides mechanical and communication support.

Far more important is the story told in the game world itself, and that's where the game is truly lacking.

Simply put, the design of the game's levels, enemies, locations, and everything that encompasses the game's world is lacking. Other than the design of the Sophia, which was already set in the NES game, the game lacks any distinctive visual or artistic characteristics.

"Roddy, always be careful and don't go on over your head"

Gameplay-wise, the game aims to be a 3D translation of the original NES game. Like I said in the intro to this review, the original was a mishmash of genre ideas. One portion was a 2D Run & Gun game like Contra, others were top-down Zelda-inspired dungeons, and the game was set up similar to Metroid.

Blasting Again actually tries to preserve that varied identity of the original, but in 3D, and it mostly succeeds. The majority of the game is spent piloting the Sophia in various labyrinthian stages. Often, you will need to get out of the Sophia and proceed on foot into smaller "dungeons". As you finish stages, the Sophia is upgraded in ways that improve its mobility. Meanwhile, you can find upgrades at each level that increase your special firepower capacity.

On the tank, the gameplay is surprisingly smooth. The Sophia moves like a charm and the shooting action was not as inaccurate as I originally thought it would be. Usually, in 3rd person shooting, its a hassle to aim when lacking an aiming reticule. However, the Sophia automatically locks-on targets within its aiming cone, and the movement allows you to strafe around the enemies if you need to. That's because you have access to side-dashes mapped to the shoulder buttons that simply make the tank a joy to control.

The same cannot be said about the on-foot segments, as Roddy isn't as fun to control and the segments themselves are usually too repetitive. While the Sophia has access to four special weapons, Roddy is stuck with his base weapon and two special attacks that are of questionable use. Also, he is not as fast, and there is too much platforming in his segments. Also, due to having smaller "rooms", Roddy's section have more frequent loading spots. Still, it's not a deal-breaker, and honestly add value in variety.

As for the level-flow itself. I initially was very confused regarding what to do and how to navigate each level. However, I soon got the hang of it, and the secret is to frequently check your map. Basically, each level consists of several rooms, with some rooms containing a "dungeon". Without even knowing what you are supposed to do at each level, a good idea is to simply go to each room and the game will tell you if there is something that you were supposed to do, which often is a switch in another room or inside a dungeon.

"Be careful, Rody! There is something huge just ahead!"

Besides navigation and platforming in each level, there is also a lot of shooting going around, culminating in some intense boss battles.

Aboard the Sophia, in addition to your trusty shooter, you have access to four special weapons: Bomb rocket, close-range Tank thunder, defensive orbital Field drones, and Homing lasers. Learning how to best utilize these special weapons is pivotal to handling the tougher enemies and bosses fo the game. However, the majority of enemies are easy to dispatch.

Unfortunately, Roddy doesn't have the same offensive capabilities, but that's not his biggest weakness. For some reason, aiming as Roddy is simply not good enough. Flying bat enemies can easily go past his blast to hit him, and he loses weapon power as a result.

Note that you can always run past enemies, which is often a faster option. Yet, fighting is fun when riding the Sophia which is why I don't run often, but it's not as fun as Roddy.

Of course, you cannot run from boss fights, which are super-intense and fun when riding the Sophia. These battles needed me to jump and dodge around like a madman while taking advantage of every weapon at my disposal.

Unfortunately, Roddy gets his own boss fights and they are not as fun. Ironically, it looks like Sunsoft understood that he isn't as fun to control, which is why they made his boss battles have more of a puzzle component (which makes them better).

"This world will be destroyed in a matter of time. What good is your futile resistance? It's not too late... TO REPENT!"

Like the first game, Blasting Again came late enough in the console's lifecycle with more knowledge on its capabilities. That shows in the creations of admittedly impressive CGI scenes. However, despite their best abilities, the console's 3D graphics capabilities were lacking.

As such, pure technical merit wasn't able to shine. Instead, the game's lack of artistic cohesion is ore evident to us judging the graphics today. Even though Balsting Again may have looked better than other 3D games of the time, its still is not as memorable as some admittedly uglier games.

It's worth noting that the game doesn't suffer from any technical bugs and glitches but that it has significant loading time at each level. Since the loading happens between rooms, its more obvious in the smaller rooms while in on-foot dungeons.

Thankfully, the game's musical score is more memorable, with some really good level tunes. My favorites were the "Water" and "Plant" level themes, which had some complex arrangments with both naturalistic and sci-fi layers.

Of course, like many other PS1 games, its best to tune down the volume of the sound effects, which can get annoyingly loud at higher volumes. Especially since you will be shooting your gun a lot during the course of the game.

In Conclusion:

Even though it's not a classic like its legendary predecessor, Blasting Again is still a good game. It has some surprisingly action-packed and smooth gameplay when riding the Sophia, and the on-foot segments provide some variety despite being less fun.

Yet, beyond its gameplay (Which is good but not excellent), the game suffers from some boring design choices regarding its level and artistic design that keeps it from reaching the next level.

Final: 7/10

Pros:

  • Great gameplay when piloting the Sophia
  • Very Good Music
  • Some cool bosses


Cons:

  • Gameplay is weaker in on-foot segments
  • Level design and graphics are uninteresting.


"Tips"
1-I suggest mapping the special weapon attack to a shoulder button.
2-Learn where each special weapon is most useful.
3-Explore the environment a bit for upgrades on special weapon capacity.
4-In on-foot segments, you lose weapon power if you are hit.
5-Make sure to always look at the map to understand your bearings.


"Next Game"

After a string of disappointing games, I am glad I played something that's enjoyable to play despite not being a masterpiece like its NES predecessor.

Next, I am going to write a report on the top 80-71 games on the Additional List, which are numbered randomly by the way. After that, I will continue going down the Retro Sanctuary top 100 list by reviewing Alundra at #80, which should be a good game from what I have seen of it.

Stay Tuned
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Post by Harmonica Mon Aug 03, 2020 4:15 pm



Apparently the game also has challenges, and world wide leaderboards, so there's also competitive aspect in it.
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Post by Babun Tue Aug 04, 2020 10:21 am

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Post by Harmonica Thu Aug 06, 2020 10:46 am

Nice video about wind effects

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Post by Great Leader Sprucenuce Fri Aug 07, 2020 3:56 pm

Rocksteady announced Suicide Squad game, I'm skeptical about it like everyone else but hopefully it isn't trash.
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Post by RealGunner Fri Aug 07, 2020 6:07 pm

Great Leader Sprucenuce wrote:Rocksteady announced Suicide Squad game, I'm skeptical about it like everyone else but hopefully it isn't trash.


6 years to make that ffs

Apparently the game will make you hunt down the justice league.
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Post by M99 Fri Aug 07, 2020 11:44 pm

https://www.youtube.com/watch?v=djH7q3ogaYs

After 10 years...Alan Wake Proud
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Post by Harmonica Sat Aug 08, 2020 3:27 pm

Not only that but https://wccftech.com/a-new-game-in-the-remedy-connected-universe-is-already-in-the-works/

For over 10 years, we’ve had a crazy dream. The idea that the tales told in some of our games would be connected to each other, a connected world of stories and events with shared characters and lore. Each game is a stand-alone experience, but each game is also a doorway into a larger universe with exciting opportunities for crossover events.

Slowly, patiently, behind the scenes, we’ve been planning and plotting to make this a reality. I’m absolutely thrilled to tell you that now, the time has come to take the first concrete step on this road, establishing Remedy Connected Universe. You have no idea how happy it makes me to be able to finally make this statement.

What took place in 2010 in Alan Wake is one of the cases that the Federal Bureau of Control has been investigating. The AWE expansion is the first official Remedy Connected Universe crossover event, bringing more Alan Wake lore into Control.

And this is still just a humble beginning. We’re already hard at work on a future Remedy game that also takes place in this same universe.

Now that sounds exiting.
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Post by M99 Sat Aug 08, 2020 3:36 pm

Whats going on, who's playing what?

@RG you finished TLOU2?

@Firenze what you playing after GOT?

@Mole did Royal Mail manage to deliver GOT?

@ES has married life made you retire?
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Post by danyjr Sat Aug 08, 2020 7:58 pm

Harmonica wrote:Not only that but https://wccftech.com/a-new-game-in-the-remedy-connected-universe-is-already-in-the-works/

For over 10 years, we’ve had a crazy dream. The idea that the tales told in some of our games would be connected to each other, a connected world of stories and events with shared characters and lore. Each game is a stand-alone experience, but each game is also a doorway into a larger universe with exciting opportunities for crossover events.

Slowly, patiently, behind the scenes, we’ve been planning and plotting to make this a reality. I’m absolutely thrilled to tell you that now, the time has come to take the first concrete step on this road, establishing Remedy Connected Universe. You have no idea how happy it makes me to be able to finally make this statement.

What took place in 2010 in Alan Wake is one of the cases that the Federal Bureau of Control has been investigating. The AWE expansion is the first official Remedy Connected Universe crossover event, bringing more Alan Wake lore into Control.

And this is still just a humble beginning. We’re already hard at work on a future Remedy game that also takes place in this same universe.

Now that sounds exiting.
Epic are publishing Remedy's next two games. And I'm sure they will be strictly Epic exclusive.
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Post by RealGunner Sat Aug 08, 2020 8:01 pm

M99 wrote:Whats going on, who's playing what?

@RG you finished TLOU2?

@Firenze what you playing after GOT?

@Mole did Royal Mail manage to deliver GOT?

@ES has married life made you retire?


Mole's feud with Royal mail ffs Proud

Yea finished TLOU2 few weeks ago actually. Lost interest in gaming after that so taking a break. Planning to start either Spider-man or Death Stranding soon.
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Post by Firenze Sat Aug 08, 2020 8:46 pm

I've flirted with the idea of starting a few things but honestly, aside from Divinity 2 Orginial Sin, which I'm 90% sure I won't like the combat for, I'm pretty much done this gen. Little left I want to play.

as for upcoming releases, I'm going to play Cyberpunk and probably AC Valhalla. MAYBE get Fifa 21.

I'm not sure if I'm getting a PS5 this year or not. We'll see.
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Post by Kaladin Sat Aug 08, 2020 8:52 pm

M99 wrote:Whats going on, who's playing what?

@RG you finished TLOU2?

@Firenze what you playing after GOT?

@Mole did Royal Mail manage to deliver GOT?

@ES has married life made you retire?


Nah but work life balance has taken its toll on me, playing Ghost of Tsushima atm finished the first area im liking it so far, got all the stances and one charm slot left, the story is ok, the combat is what i really like tbh, there's a satisfying feel to slicing enemies
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Post by Kaladin Sat Aug 08, 2020 8:53 pm

PS5 day 1

FIFA 21 day 1
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Post by RealGunner Sat Aug 08, 2020 9:58 pm

Kaladin wrote:PS5 day 1



idk why but same
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