Star Wars: Battlefront

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Post by LeVersacci Tue 29 Dec 2015, 23:34

Mole i'm crying look how broken the A-wing hitbox is rofl

https://i.imgur.com/fNLeQfT.mp4

And i'm shamefully using it in WA Proud

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Post by Great Leader Sprucenuce Tue 29 Dec 2015, 23:36

Star Wars: Battlefront  - Page 36 3w2MWDX
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Post by LeVersacci Fri 01 Jan 2016, 17:42

BF moal?
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Post by LeVersacci Sat 23 Jan 2016, 19:06

BF soon moal
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Post by LeVersacci Mon 25 Jan 2016, 15:10

Mole you wanna try that 1v1 hero v villain hmm
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Post by Great Leader Sprucenuce Mon 25 Jan 2016, 15:24

Not on lol, won't be for a few hours.
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Post by LeVersacci Mon 25 Jan 2016, 15:26

aight will hit the gym now than later then
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Post by LeVersacci Mon 25 Jan 2016, 21:22

Wanna play mole?
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Post by Great Leader Sprucenuce Mon 25 Jan 2016, 21:29

Sure hmm
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Post by LeVersacci Mon 25 Jan 2016, 21:31

Loggin
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Post by Great Leader Sprucenuce Tue 26 Jan 2016, 18:31

Free stuff and other stuff tomorrow.

The Tatooine Survival map will now support the Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes, and is called Raider Camp.

New Hoth-themed outfits for Luke Skywalker and Han Solo, both of which will be available to all fans when they play as these two iconic characters on the Hoth – these were unlocked by our players for completing our Heroes’ Holiday community mission last month.

We are giving players the ability to create Private Matches, which makes playing with friends even easier.

The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster.

We'll have more news regarding Community Events and Daily Challenges in the days ahead.


And of course, we are also including some overall balancing tweaks to both weapons and multiplayer modes.

February and March stuff.

In February, we will continue to add more free content for all players, including a new Survival mission on Hoth, and a brand-new Hoth multiplayer map that will support our larger game modes including Walker Assault, Supremacy, Fighter Squadron and Turning Point. Speaking of Turning Point, we are also excited to make this popular mode available on all maps that currently support Walker Assault and Supremacy in the February update.

In March, we will be adding another exciting new multiplayer map on Endor that will support Walker Assault, Supremacy, and Turning Point, and an additional Tatooine Survival map.

In addition to the free content we will be delivering through March, we will continue to listen to our community throughout the year and provide updates designed to make Star Wars Battlefront even more fun for everyone.

New Info for paid DLC.

Now, a lot of you have been asking for more details around Season Pass, and we want to give you some more information today. Season Pass is going to give you more of the content you love -- maps and modes, Heroes, weapons, and more. We are thrilled to share with you the names of each digital expansion pack, as well as some details on what players can expect with each one and when they will be available.  

Star Wars™ Battlefront™ Outer Rim (March 2016) - Fight among the factories of Sullust and battle within Jabba the Hutt's palace on Tatooine


Star Wars™ Battlefront™ Bespin (Summer 2016) - It's hunt or be hunted in this action-packed experience set in the Cloud City of Bespin


Star Wars™ Battlefront™ Death Star (Fall 2016) – That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.


Star Wars™ Battlefront™ Expansion Pack 4 – Title TBA (Early 2017) – We will have more details to share about this exciting new expansion pack in the coming months.
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Post by LeVersacci Tue 26 Jan 2016, 19:37

OMG after 2 months they're giving us a map for the small game modes and 2 skins rofl

Season pass dlc first out in march rofl

Death Star not out till Fall ffs i'm deceased rofl

Can't wait for the nerf hammer tomorrow smh
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Post by Great Leader Sprucenuce Tue 26 Jan 2016, 19:49

The patch notes seem good though.

Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.

Additional Content/Functionality:
Multiplayer modes added to the Tatooine Survival map. (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added

Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased slightly (30 -> 23)
RTC-97 overheat value is increased
Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)
Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)
ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)
Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)
Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)
Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)
Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 -> Cool
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%
Bowcaster explosion damage lowered from 50 to 15 per shot
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time

Vehicle Changes:
Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%

Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds

New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes

New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20

Hero Changes:
Han Solo weapon damage over distance is lowered. (Damage goes from 70 to 30 between 10 and 25 meters)
Boba Fett weapon damage over distance is lowered. (Damage goes from 30 to 20 between 30 and 60 meters)
Boba Fett wristlauncher explosion radius decreased from 4 to 3, maxiumum damage tweaked from 1 to 0.8 meters
Boba Fett missile doesn't lock on anymore
Boba Fett wristlauncher explosion damage slightly increased in damage to compensate for the removing of tracking

Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee'ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Jakku - Invisible collision located on the landed rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast

I think i'm going to cry.
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Post by LeVersacci Tue 26 Jan 2016, 19:49

HOLY SHIT THE NERFS WTF

Just read it on BF forums wtf???
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Post by Great Leader Sprucenuce Tue 26 Jan 2016, 19:51

Dat homing shot nerf doe.

Someone out there loves me.
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Post by LeVersacci Tue 26 Jan 2016, 20:05

Only thing they nerfed from my setup is homing shot.

Reading Cycler rifle is pretty good now so i'll try it out orherwise it's pulse cannon (sigh)

Bowcaster/bounty hunter combo was a gimmick for me so I don't care they nerfed it.

Explosive shot nerf lmao so glad those SE gun *bleep* got hit

DL-44 nerf :bow: Now I can use E-11 in Endor without being forced to use DL/SE :bow:

Ahem where is that A-Wing nerf doe?
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Post by LeVersacci Tue 26 Jan 2016, 20:06

Bobba nerfed again are you kidding me?
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Post by Great Leader Sprucenuce Tue 26 Jan 2016, 20:07

They mainly nerfed things that pissed me off and didn't use lol.

Agree on A-Wing nerf, although the biggest nerf they can make with that is let people use tie fighters to combat it ffs.
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Post by LeVersacci Tue 26 Jan 2016, 20:34

Is the patch out mole?
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Post by Great Leader Sprucenuce Tue 26 Jan 2016, 20:37

Tomorrow hmm
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Post by LeVersacci Wed 27 Jan 2016, 14:32

You're gonna love the game after the patch mole. All the DL/SE users are either gone or simply suck lmao

also think I got aimed with a homing shot once in 2 games Laughing

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Post by Great Leader Sprucenuce Wed 27 Jan 2016, 14:48

I'll play later tonight.

Also i read in the patch notes they change some spawning stuff, have you noticed anything at all?
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Post by LeVersacci Wed 27 Jan 2016, 14:59

Only played 2 games in WA 2x Endor which I didn't see. Will try out Supremacy after food.
If they fixed the spawns in Supremacy then I can see us play this gamemode alot more.
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Post by Great Leader Sprucenuce Wed 27 Jan 2016, 15:11

New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku

That's it apparently, seems a general across the board thing.
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Post by LeVersacci Wed 27 Jan 2016, 20:06

wanna play soon mole
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Post by LeVersacci Thu 28 Jan 2016, 14:02

Was thinking mole now that Solo & Fett is nerfed to start using Palpatine & Leia. Say you get Leia and you wait till I kill myself before you choose her so I can join you as a bodyguard. Think we can dominate with this comp and even be objective with them. If we're lucky the second bodyguard will follow us and not yolo around.

Obviously we'll still use Luke/Vader at the stages where they're good at.
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